Ambrosia will be exhibited the MIX Seattle 2019 on 30 August. Come check us out! Read More
Howdy, y'all! We've reached the final week of our Kickstarter. It's been a heck of a ride, but it's been a lot of fun! So we wrote up a message for our backers, and summed up a bunch of our recent social media postings. Read More
After much toil and preparation, Ambrosia's Kickstarter has finally launched! It's here! It's now! It's live! And we're pretty darn excited about the whole thing! We do hope you'll check it out, continue to give us your support, and share it around wherever you can! Word of mouth is huge for us, so we'll be grateful for any of it!
Here's the link to the page: Ambrosia on Kickstarter!
Don't be shy about asking questions or offering feedback on what you see. We'd love to hear from you, and we're more than happy to answer your inquisitive curiosities! Read More
How’s it going, everyone? It’s been a hot second since our last post, so I thought I’d take some time to talk about how things are progressing.
The short answer is: well!
Our big focus this month has been gearing up for the Kickstarter, which consistently feels like it’s approaching all too fast. Balancing marketing and game production is quite a task, it turns out! It’s interesting being on this side of things, after I’ve spent so much time following indie devs from a safe distance. It’s no surprise to me that the experience is about as fretful and pressured as it’s made out to be. But it’s nonetheless been a fun, exciting time, and the response to our screenshots/videos has been very encouraging! I’m very thankful to everyone who’s had such kind things to say about our precious li’l game so far, and been slamming those 'like' buttons. You’ve been fantastic! I appreciate every bit of interest, and I hope you enjoy what’s to come! Read More
The Ambrosia Kickstarter launches 22 March 2018!
Ambrosia has been in development since 2014 as a small side project. Last year, we self-funded our first full-time developer, and the game has grown leaps and bounds. We can now see the finish line and are ready to bring this game to the world!
We are looking to raise funds to finish out asset creation: art and music. Ambrosia's unique look and fun art style is a key part of the experience, and we want to deliver the highest quality to our players! The ability to pay our artists and musician full-time to work for us will be critical to complete the game in a timely manner. Without quick, rapid funding, we are always in danger of losing access to our freelancers as other projects come up for them.
Additionally, we would like to port the game from PC to Sony's platforms, and that will come with its own costs and challenges. The funding here will let us do that too!
We are committed to completing Ambrosia and putting this game in the hands of our fans, regardless. But we believe funding at this time will allow us to deliver, completely. Read More
Oh, it’s time for me to write one of these?
How’s it going, everybody! My name’s Ian, and I’m the designated level designer for Ambrosia. Despite what Mike thinks, I’m not from rural Oklahoma. I grew up in one of the largest towns in the state. He just thinks it’s rural because there was a barn and horses on my property, and the satellite images around my house just happened to show mostly farmland. Whatevs, Mike!
Anyway, here I am! Despite my lifelong passion for video games, and penchant for creating things in or adjacent to games, I was never quite sure if I wanted to make video games my career. I like playing games. Exploring games, learning about their worlds, experiencing their story, delving into their mechanics — everything related to the act of discovery. But there’s no discovery in a game that you, yourself, are designing, right? You know everything that’s going to happen, right? Read More
Allow me to introduce you to our new video game.
It's called Ambrosia, and it's about an engineer named Iris who travels to a distant island to search for her missing friend. In the process, she grapples with an army of strange and wonderful robots, exotic creatures, and a few other surprises. To overcome these challenges, she will need to uncover powerful tools to traverse the island and utilize an array of weaponry to challenge her foes.
"I get that," you say. "But what does that mean?" Read More